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Team Fortress 2: Major TF2 Updates - February 28th, 2008

By: Everett Wells - Published February 28, 2008 at 7:49 PM EST - Writer Archive
"But I already run out of rockets!" - Soldiers the world over..
Valve has unleashed another set of updates to the wonderful game we all love and cherish, with some pretty massive consequences to game-style. No more can soldiers/demos spam like crazy, as they're reserve ammo has been decreased considerably (see below). Also, in a move that makes things much easier for server operators, Valve has added commands to disable crits and to increase server size past 24 slots (for all you 32 slot, 24/7 dustbowl fans).

It'll be interesting to see how these changes impact competitive play, especially on maps like cp_gravelpit where defense of B is pretty reliant on soldier/demo spam.

*cough* NEED A DISPENSER HERE!!

Main list of changes below, full list on next page:

Added "Custom" tab to the server browser
- Servers can now specify metatags describing the custom rules they've adopted
- Players can use tag filtering to find servers running the custom rules they want to play
- Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24

Initial release of Tournament mode (mp_tournament)
- UI for handling team naming, ready mode, and win results
- Disables team player limits, autobalancing, and intermission

Class balancing
- Reduced Soldier's maximum rocket reserve ammo from 36 to 16
- Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
- Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24


Source: SteamPowered.com
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