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TF2 update including the friendly fire "fix". Team Fortress 2 * Fixed a crash with ATI cards running on Vista * Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed * Fixed a networking problem that could cause some animation jittering * Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted) * Fixed bug with placement of teleporters that could result in players being unable to move * Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on * Fixed some truncated strings in the destroy menu * Spectators can now see all player classes in the scoreboard * When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death * The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers * Fixed crash on startup * Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory |




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