Wednesday August 20 2008
Counter-Strike Source
Official Design Partner

GameSense 2 Beta / About GameSense

About GotFrag GameSense

GotFrag is proud to introduce GameSense™, the definitive statistical database for competitive eSports. GameSense™ tracks detailed statistics on players and teams in competitive eSports. A GotFrag.com project, GameSense™ was created to give real statistical backing to the often-voiced question "Who's the best player in the world?" Moreover, the information in GameSense is used in GotFrag.com's proprietary Content Management System to provide the latest and most detailed information in eSports news and coverage.

Inside of GameSense™, you can find in-depth information on your favorite (or least favorite) players, teams and events. It provides detailed statistics based on official matches and events from tournaments around the world. How many Frags do they have? How many Aces? Who has the best K:D ratio? Who has the worst? Who has the highest FAR? GameSense™ is the definitive source for the answers to these questions and many more.

A Little History

GameSense™ was originally conceived by Jason "Warthog" Roman, Trevor "Midway" Schmidt, Lee Chen and Jason Coene. During a series of late-night debates about who the best player really was, Trevor, Lee and Jason lamented that there was not a statistical basis for determining who the best was. Particularly given that the data needed to generate this information was already presentable on many public game servers, this seemed to be a deficiency without excuse.

More late night sessions were spent debating how a system should be designed, what would be required and how to present this information. Parts of those debates resulted in some innovative hand-calculated statistics in the trademark feature "Midway's Melee" on GotFrag.com. Several months later, after one aborted attempt to build a statistical system by GotFrag, Jason "Warthog" Roman, who had been independently developing a general statistical system for almost a year, brought his beta to Trevor.

Hours later, Project GameSense™ was born. Roman quickly became core to the development of the project and worked closely with Trevor on the statistical breakdowns and formulas. Trevor researched the statistical models in mainstream sports extensively, drawing pertinent formulas and stats from baseball, basketball, football and many other sports. 200 code hours later, Roman and Coene had developed the first public release of GameSense™. As the project entered its alpha stages, Phil "aztk" Therien brought his graphical expertise to the table to design the look and feel of the first iteration of the project.

GameSense 2.0 encompassed another 100 code hours, dozens of new features and a brand-new design by Surreal-Media. It includes a brand new feature, GameSense Live! which streams live, play-by-play action to your web-browser from our GameSense Servers.

More Information

Today, GameSense™ supports Counter-Strike 1.6 and Counter-Strike Source, but the system is designed to be scalable and to expand to support many different games. GotFrag is constantly evaluating what information is presented in GameSense, check back frequently for updates!

For more information GameSense, contact info @ gotfrag.com

GameSense Staff

The GameSense Team
Concept and Design Trevor "Midway" Schmidt
Executive Producer Lee Chen
Lead Developer Jason "Warthog" Roman
Enterprise Developer Jason Coene
Testing and Input Mark "jESUIT" Cheben
Graphics and Layout Phil "aztk" Therien

GameSense Glossary

Individual Stats
+/- This stat is a correlation between Frags and Deaths with Frags minus Deaths. A number can be both positive and negative.
2F Number of rounds where a player scores two frags.
3F Number of rounds where a player scores three frags.
4F Number of rounds where a player scores four frags.
A Assists are the Number of times a player scores greater then 50% Damage to an opposition player but does not score a Frag, the opposition must also be fragged by a fellow teammate to receive an Assist.
ACE The home run of CS, the Ace is where a player frags the entire opposing team, 5 Frags in one round.
ARF Average Rounds with a Frag, is the number of rounds with at least one frag giving a basic percentage.
CTF Counter-Terrorist Frags scored during Rounds played on the Blue (Counter-Terrorist) Team.
CTW Counter-Terrorist Winning percentage, rounds won as Counter-Terrorist (Blue Team) over total rounds played as Counter-Terrorist (Blue Team).
D Total Number of Deaths during Rounds played.
D+/- DAR minus Average Damage Received, Average Damage given minus Average Damage received.
DAR Average Damage per Round (or Damage Average per Round) is the Damage a player or team does to the opposing players on average during a round not counting friendly fire but including all grenade damage. (When DAR is calculated per weapon only rounds where that weapon was used in any attack count)
DM Domination, tracks the effectiveness of a player or team during the course of the rounds played. This complex formula provides multipliers for larger number of frags during a single round.

[ (# of Frags during 1F rounds) * 1 + (# of Frags during 2F rounds) * 2 + (# of Frags during 3F rounds) * 3 + (# of Frags during 4F rounds) * 4 + (# of Frags during ACE rounds) * 5 ] / [ # of Rounds * # of Players on Each Side (Normally 5 for CS) ]
E Errors, a combination of team friendly-fire frags (frags against teammates) and world spawns (a player frags him/herself).
EF Entry Frag, the number of times the player or team scored the first frag of the round.
F Total Number of Frags scored during Rounds played.
FPR Frags Per Round, the batting average of Counter-Strike allows people to see how effective a player is at quick glance. It is calculated by dividing Total Frags during a given period (or total history of the player) over the Number of Rounds played during the same period.
K:D or Ratio Frags during a given period over Deaths during the same given period.
R Rounds played during matches. Does not include Rounds where player/team dropped due to server problems or substitutions.
TF Terrorist Frags scored during Rounds played on the Red (Terrorist) Team.
TW Terrorist Winning percentage, rounds won as Terrorist (Red Team) over total rounds played as Terrorist (Red Team).
Team Only Stats
B Bomb explosions, rounds where the bomb successfully exploded resulting in a win for the Terrorists (Red Team) by that method.
BP Bomb Plants, rounds where Terrorist (Red Team) plants the bomb..
BS (currently BPA) Bomb Success, the number of rounds the bomb successfully exploded over the number of rounds the bomb was planted.
D Defuses completed, rounds where the Counter-Terrorist (Blue Team) successfully defuses the bomb.
DA Defuse Attempts, rounds where the Counter-Terrorist (Blue Team) touches the bomb in an attempt to defuse the bomb.
DAA Defuse Attempts Average, the number of times the bomb was successfully defused over the times it was attempted to be defused.
W:L Wins over Losses, number of rounds won over the number of rounds lost.
Terrorist (Red Team) wins by eliminating opposition.
Counter-Terrorist (Blue Team) wins by eliminating opposition.
Counter-Terrorist (Blue Team) wins. Terrorist (Red Team) failed to eliminate opposition or plant the bomb.
Terrorist (Red Team) wins by completing the objective (bombing the target).
Counter-Terrorist (Blue Team) wins by defusing the bomb.